Joseph DeGol

I work with Derek Hoiem, Tim Bretl, and Mani Golparvar-Fard to create and apply computer vision and robotics technologies to progress monitoring on construction sites. Our shared interest in this problem and application has lead to the creation of a company called Reconstruct where I am the lead vision and robotics engineer.

In general, I am interested in using geometry alongside images or video for reasoning about objects and camera motion in a scene. This has lead to work in 3D Reconstruction, Visual Odometry and Camera Pose Estimation, and Geometry-Informed Recognition.

I am a National Defense Science and Engineering Graduate (NDSEG) Fellow, two-time NSF GRFP honorable mention, and 3M Fellow. I graduated with a B.S. in Computer Engineering and a B.S. in Mathematics from Penn State in 2012. I have worked at Microsoft Research, MIT Lincoln Lab, WIPRO, Penn State with Bob Collins, the University of Michigan with Ryan Eustice, Georgia Tech with Patricio Vela, and Virginia Tech with Scott McCrickard.

Curriculum Vitae


2014 NDSEG Essay

2014 NSF GRFP Essay


ChromaTag: A Colored Marker and Fast Detection Algorithm

Current fiducial marker detection algorithms rely on marker IDs for false positive rejection. Time is wasted on potential detections that will eventually be rejected as false positives. We introduce ChromaTag, a fiducial marker and detection algorithm designed to use opponent colors to limit and quickly reject initial false detections and gray scale for precise localization. Through experiments, we show that ChromaTag is significantly faster than current fiducial markers while achieving similar or better detection accuracy. We also show how tag size and viewing direction effect detection accuracy. Our contribution is significant because fiducial markers are often used in real-time applications (e.g. marker assisted robot navigation) where heavy computation is required by other parts of the system.

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Automatic Grasp Selection using a Camera in a Hand Prosthesis

In this paper, we demonstrate how automatic grasp selection can be achieved by placing a camera in the palm of a prosthetic hand and training a convolutional neural network on images of objects with corresponding grasp labels. Our labeled dataset is built from common graspable objects curated from the ImageNet dataset and from images captured from our own camera that is placed in the hand. We achieve a grasp classification accuracy of 93.2% and show through realtime grasp selection that using a camera to augment current electromyography controlled prosthetic hands may be useful.

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Oral Paper

Best Student Paper (3rd)

Geometry-Informed Material Recognition

Our goal is to recognize material categories using images and geometry information. In many applications, such as construction management, coarse geometry information is available. We investigate how 3D geometry (surface normals, camera intrinsic and extrinsic parameters) can be used with 2D features (texture and color) to improve material classification. We introduce a new dataset, GeoMat, which is the first to provide both image and geometry data in the form of: (i) training and testing patches that were extracted at different scales and perspectives from real world examples of each material category, and (ii) a large scale construction site scene that includes 160 images and over 800,000 hand labeled 3D points. Our results show that using 2D and 3D features both jointly and independently to model materials improves classification accuracy across multiple scales and viewing directions for both material patches and images of a large scale construction site scene.

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Spotlight Paper (9.7%)

A Passive Mechanism for Relocating Payloads with a Quadrotor

We present a passive mechanism for quadrotor vehicles and other hover-capable aerial robots based on the use of a cam-follower mechanism. This mechanism has two mating parts, one attached to the quadrotor and the other attached to a payload. These two parts are joined by a toggle switch— push to connect, push to disconnect—that is easy to activate with the quadrotor by varying thrust. We discuss the design parameters and provide an inertial model for our mechanism. With hardware experiments, we demonstrate the use of this passive mechanism to autonomously place a wireless camera in several different locations on the underside of a steel beam. Our mechanism is open source and can be easily fabricated with a 3D printer.

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A Clustering Approach for Detecting Moving Objects Captured by a Moving Aerial Vehicle

We propose a novel approach to motion detection in scenes captured from a camera onboard an aerial vehicle. In particular, we are interested in detecting small objects such as cars or people that move slowly and independently in the scene. Slow motion detection in an aerial video is challenging because it is difficult to differentiate object motion from camera motion. We adopt an unsupervised learning approach that requires a grouping step to define slow object motion. The grouping is done by building a graph of edges connecting dense feature keypoints. Then, we use camera motion constraints over a window of adjacent frames to compute a weight for each edge and automatically prune away dissimilar edges. This leaves us with groupings of similarly moving feature points in the space, which we cluster and differentiate as moving objects and background. With a focus on surveillance from a moving aerial platform, we test our algorithm on the challenging VIRAT aerial data set [1] and provide qualitative and quantitative results that demonstrate the effectiveness of our detection approach.

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Don't drop it! Pick it up and storyboard

Storyboards offer designers a way to illustrate a narrative. Their creation can be enabled by tools supporting sketching or widget collections. As designers often incorporate previous ideas, we contribute the notion of blending the reappropriation of artifacts and their design tradeoffs with storyboarding. We present PIC-UP, a storyboarding tool supporting reappropriation, and report on two studies--a long-term investigation with novices and interviews with experts. We discuss how it may support design thinking, tailor to different expertise levels, facilitate reappropriation during storyboarding, and assist with communication.

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